For the final in my Nature of Code class, I created an interactive video installation called Particle Mirror. I compare the pixel data between incoming frames from a video camera to detect motion. Wherever the change from one frame to the next is above a threshold value, I apply a vector force to a grid [...]

I made the following flyer to distribute around DUMBO and at different art/hacker events around the city. Unfortunately, I am having major issues getting my domain servers updated (Note to self: Avoid using NameSecure.com at all costs for future projects). But this gives a basic overview of the project and shows what the beacons look [...]
I’m going to create a springy video mirror where the pixel data from the camera warps and deforms to the shape of a spring mesh. Ultimately I would like the deformations to be triggered by a user standing in front of the camera, so that the movement of the springs seems to emanate from the [...]
This presentation pulls together some sources of inspiration and initial sketches for my thesis project, Sky Lights. Points of reference include Anthony McCall’s work, DIY light sculpture, modular lighting systems, open source hardware projects, and crowdsourced artwork. I’ve also included a few initial sketches of light sources and a mock up of skyline views from [...]

Working Title: Sky Lights
What is it?
Sky Lights is intended to be a public art installation, an open source hardware project and an online community. The hardware component will entail the design of a powerful light source using inexpensive, easily obtainable materials. I will design and build several of these light sculptures myself. The design plans [...]

The exploded comic assignment required us to create an object “that unfolds over time, plays with scale, viewpoint, framing/shot, characters, rhythm and mood.”
I approached this assignment with a specific narrative in mind. It is a story about my grandfather and his own father and grandfather, told to me by my father. My grandfather, Sam [...]

These are the initial comps for the redesign of this site. I may need to fine-tune some colors, but overall I’m pretty happy with the general direction. I used a 16-column layout, which seems well-suited to the content of the Project Detail page. It should adapt well to the blog layout as well, where I’ll [...]
I’m getting ready to start redesigning my web site, particularly with attention to the portfolio section.
These are the wireframes for the landing page and the detail page.

PANTONE 386 C recreated in RGB color mode. I think it should be slightly greener:
Albers-style juxtapositions of colored squares. In this first one I varied brightness in steps of 20:
Brightness varied in steps of 40:
Saturation varied in steps of 20:
And, finally, saturation varied in steps of 40:
And, finally, here is my color palette composition. I [...]

This is what I came up with for a logo. It’s meant to be my initials. I started with ‘pg’ in the font BDDiscount (by my all-time favorite font foundry, Buro Destruct) and tweaked them a bit. This isn’t exactly what I was hoping to end up with, but I just don’t have the illustration [...]