Finally got around to updating and documenting this audio visualizer that I made at ITP for Luke DuBois’s Live Image Processing Class. It’s made using a Max/Jitter patch that does an FFT analysis on the audio and uses the different frequency ranges to generate nurbs shapes in openGL. These are just some initial tests; check back soon for updates.
Blossom (Test 1) from Patrick Grizzard on Vimeo.
Blossom (Test 2) from Patrick Grizzard on Vimeo.