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	<pubDate>Thu, 04 Dec 2008 00:56:04 +0000</pubDate>
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		<title>ICM Final - Where is Now?</title>
		<link>http://www.gneumatic.net/2008/12/03/icm-final-where-is-now/</link>
		<comments>http://www.gneumatic.net/2008/12/03/icm-final-where-is-now/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 00:54:15 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
		
		<category><![CDATA[art]]></category>

		<category><![CDATA[media]]></category>

		<category><![CDATA[programming]]></category>

		<category><![CDATA[ICM]]></category>

		<category><![CDATA[image processing]]></category>

		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.gneumatic.net/?p=69</guid>
		<description><![CDATA[
I&#8217;ve already documented the genesis of this project idea pretty thoroughly here, but I wanted to provide a brief update on how it&#8217;s progressing. I&#8217;m still tweaking the pixel analysis and image processing algorithm, but I&#8217;m pretty happy with the basic concept. To recap, Where is Now? is a two channel video in which each [...]]]></description>
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		<title>Physical Computing Final - System Diagram</title>
		<link>http://www.gneumatic.net/2008/12/01/physical-computing-final-system-diagram/</link>
		<comments>http://www.gneumatic.net/2008/12/01/physical-computing-final-system-diagram/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 22:48:34 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
		
		<category><![CDATA[art]]></category>

		<category><![CDATA[interaction design]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[installation]]></category>

		<category><![CDATA[physical computing]]></category>

		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.gneumatic.net/?p=67</guid>
		<description><![CDATA[More to come on this, but here is an initial diagram of the video installation that Karla and I are working on for our final project in PComp.

	
	
	&#169; Patrick for Gneumatic, 2008. &#124;
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		</item>
		<item>
		<title>Spintone: The Data Auralizing News Organ</title>
		<link>http://www.gneumatic.net/2008/11/25/spintone-the-data-auralizing-news-organ/</link>
		<comments>http://www.gneumatic.net/2008/11/25/spintone-the-data-auralizing-news-organ/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 07:55:39 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
		
		<category><![CDATA[art]]></category>

		<category><![CDATA[interaction design]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[arduino]]></category>

		<category><![CDATA[interactive art]]></category>

		<category><![CDATA[physical computing]]></category>

		<guid isPermaLink="false">http://www.gneumatic.net/?p=66</guid>
		<description><![CDATA[
So, as the title of this post indicates, we had a hard time deciding on a final name for this project. I think in the end I like News Organ the best. Here is some looooooong-overdue video of the completed project. Unfortunately the audio really doesn&#8217;t do justice to the quality of the sound that [...]]]></description>
		<wfw:commentRss>http://www.gneumatic.net/2008/11/25/spintone-the-data-auralizing-news-organ/feed/</wfw:commentRss>
		</item>
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		<title>Musings on Time-Frame-Pixel</title>
		<link>http://www.gneumatic.net/2008/11/25/musings-on-time-frame-pixel/</link>
		<comments>http://www.gneumatic.net/2008/11/25/musings-on-time-frame-pixel/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 07:36:42 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
		
		<category><![CDATA[art]]></category>

		<category><![CDATA[media]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[ICM]]></category>

		<category><![CDATA[programming]]></category>

		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.gneumatic.net/?p=65</guid>
		<description><![CDATA[
Weekend-before-last I went to the Guggenheim to see Douglas Gordon&#8217;s 24 Hour Psycho. It was being screened as part of theanyspacewhatever show focusing on 90s/relational art. It played in its entirety, on two adjacent screens, one running forward and one backward, begining at 10:00 AM on Friday and running until 10:00 AM on Saturday. I [...]]]></description>
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		</item>
		<item>
		<title>Equiveillance</title>
		<link>http://www.gneumatic.net/2008/11/02/equiveillance/</link>
		<comments>http://www.gneumatic.net/2008/11/02/equiveillance/#comments</comments>
		<pubDate>Sun, 02 Nov 2008 23:04:14 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
		
		<category><![CDATA[art]]></category>

		<category><![CDATA[communication]]></category>

		<category><![CDATA[interaction design]]></category>

		<guid isPermaLink="false">http://www.gneumatic.net/?p=62</guid>
		<description><![CDATA[
The midterm assignment for &#8220;Recurring Concepts in Art&#8221; (which has turned out to be an amazing class) was to recreate a previous work without using technology. Scott Hoffer and I collaborated on a game we titled &#8220;Equiveillance,&#8221; a reworking of Scott&#8217;s game Panopticombat. This was my first experience designing a game and I have to [...]]]></description>
		<wfw:commentRss>http://www.gneumatic.net/2008/11/02/equiveillance/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Physical Computing Midterm</title>
		<link>http://www.gneumatic.net/2008/11/02/physical-computing-midterm/</link>
		<comments>http://www.gneumatic.net/2008/11/02/physical-computing-midterm/#comments</comments>
		<pubDate>Sun, 02 Nov 2008 21:30:53 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
		
		<category><![CDATA[art]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[arduino]]></category>

		<category><![CDATA[physical computing]]></category>

		<category><![CDATA[processing]]></category>

		<guid isPermaLink="false">http://www.gneumatic.net/?p=56</guid>
		<description><![CDATA[I have been mulling over Rob Myers&#8217;s brilliant tweet from several months ago, proclaiming that &#8220;Data visualization is the socialist realism of neoliberalism.&#8221; While I have yet to write a post that fully investigates this idea, it has been in the back of my mind througout the semester and informing, at least indirectly, I think, [...]]]></description>
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		</item>
		<item>
		<title>iPhone for Tantalus</title>
		<link>http://www.gneumatic.net/2008/10/03/iphone-for-tantalus/</link>
		<comments>http://www.gneumatic.net/2008/10/03/iphone-for-tantalus/#comments</comments>
		<pubDate>Fri, 03 Oct 2008 21:37:18 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
		
		<category><![CDATA[art]]></category>

		<category><![CDATA[interaction design]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[analog output]]></category>

		<category><![CDATA[arduino]]></category>

		<category><![CDATA[interactive art]]></category>

		<category><![CDATA[physical computing]]></category>

		<guid isPermaLink="false">http://www.gneumatic.net/?p=54</guid>
		<description><![CDATA[The topic in last week&#8217;s pcomp class was analog output. Doing things like controlling motors or dimming LEDs requires a varying voltage. But, since you can&#8217;t actually generate a changing voltage directly from digital microcontrollers like the Arduino, it&#8217;s necessary to use &#8220;fake&#8221; an analog voltage. As Tom Igoe notes in his page on analog [...]]]></description>
		<wfw:commentRss>http://www.gneumatic.net/2008/10/03/iphone-for-tantalus/feed/</wfw:commentRss>
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		<item>
		<title>Physical Computing Assignment - Analog Input</title>
		<link>http://www.gneumatic.net/2008/10/03/physical-computing-assignment-analog-input/</link>
		<comments>http://www.gneumatic.net/2008/10/03/physical-computing-assignment-analog-input/#comments</comments>
		<pubDate>Fri, 03 Oct 2008 20:16:00 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
		
		<category><![CDATA[art]]></category>

		<category><![CDATA[interaction design]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[physical computing]]></category>

		<guid isPermaLink="false">http://www.gneumatic.net/?p=48</guid>
		<description><![CDATA[My first assignment in Physical Computing was to create something along the lines of a &#8220;love-o-meter,&#8221; aka, one of those games that &#8220;measures&#8221; your sexiness (from &#8216;Cold Fish&#8217; to &#8216;Hot Stuff!&#8217;, or something similar) using analog input from variable resistors. Riffing on this idea, I came up with the concept of a &#8220;massage feedback shirt.&#8221; [...]]]></description>
		<wfw:commentRss>http://www.gneumatic.net/2008/10/03/physical-computing-assignment-analog-input/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Physical Computing Observation Assignment</title>
		<link>http://www.gneumatic.net/2008/09/17/physical-computing-observation-assignment/</link>
		<comments>http://www.gneumatic.net/2008/09/17/physical-computing-observation-assignment/#comments</comments>
		<pubDate>Wed, 17 Sep 2008 18:05:06 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
		
		<category><![CDATA[interaction design]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[physical computing]]></category>

		<category><![CDATA[user research]]></category>

		<guid isPermaLink="false">http://www.gneumatic.net/?p=47</guid>
		<description><![CDATA[The notes below were taken for a guerilla-style research assignment given last week in Tom Igoe&#8217;s Physical Computing class Aly Wolf-Mills and I took a stroll up Broadway and around Union Square and observed some interesting examples of people using mobile devices, ATMs and Metro card vending machines. Fun assignment. See Ally&#8217;s blog for the [...]]]></description>
		<wfw:commentRss>http://www.gneumatic.net/2008/09/17/physical-computing-observation-assignment/feed/</wfw:commentRss>
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		<title>Guest Lecture: Vito Acconci</title>
		<link>http://www.gneumatic.net/2008/09/04/guest-lecture-vitto-acconci/</link>
		<comments>http://www.gneumatic.net/2008/09/04/guest-lecture-vitto-acconci/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 18:23:07 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
		
		<category><![CDATA[art]]></category>

		<category><![CDATA[design]]></category>

		<category><![CDATA[architecture]]></category>

		<category><![CDATA[installation]]></category>

		<category><![CDATA[performance]]></category>

		<category><![CDATA[vito acconci]]></category>

		<guid isPermaLink="false">http://www.gneumatic.net/?p=46</guid>
		<description><![CDATA[The first guest lecturer of the year for ITP&#8217;s first year class was Vito Acconci. He spoke for about an hour, tracing the development of his work from poetry and text pieces, through video, performance, installation and site-specific works, up to his current architectural practice. What was most fascinating was how he situated these seemingly [...]]]></description>
		<wfw:commentRss>http://www.gneumatic.net/2008/09/04/guest-lecture-vitto-acconci/feed/</wfw:commentRss>
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